Update v2.1


Mechanics changes and bug fixes

- Changed how healing and infection works
  * After infection, Building must be in light reach for 3 seconds, before being fully healed. Healing is reset, when Building is not in light.
  * If Building will not be healed in 60 seconds after getting infected, it will be consumed by the Plague (space around Element will be freed)
- Added simple particle around currently healed Building
- Fixed few cases, when player would receive Resources, even though he shouldn't
- Fixed problem with Buildings getting infected, when they shouldn't
- Fixed Obelisk structure, which would incorectly deduct Production timer
- Removed old restriction, which caused problem when Building was placed too far from Element, but close enough to be buildable

Files

Renaissance d'Arcadie v2.1.7z 151 MB
81 days ago

Get Renaissance d'Arcadie

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